Vescrian



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Racial Traits
1/day- Ghost Sound, Pass Without Race, Ventriloquism
 * Abilty Score Racial Traits: Vescrians are nimble and able to think on there toes but aren't now for taking ahit very well. Vescrians gain +2 Dexterity, +2 Intelligence, and -2 Constitution.
 * Size: Vescrians  are Medium creatures and thus receive no bonuses or penalties due to their size.
 * Speed: Vesrians base speed is 30 feet.
 * Shadow Blending: Vescrians have learned how to hide from the horrors of there world, the creatures that roam it and the government that rules over. As such attacks made against Vescrians have a 50% miss chance while they are within areas of dim light. The trait does not give total concealment it increases the miss chance. This is a supernatural ability.
 * Born Liar: Vescrians know how to spin a lie and hide the truth, since they are young they know how to keep out of trouble. To show this Vescrians gain a racial +4 bonus to bluff checks.
 * Denizens of Shadow: Vescrians are born and raised in the shadow, because there world has had the sun almost blotted out they've learned how to use the darkness to survive. To show they've adapted they gain the followig abilities. Vescrians gain a racal +4 racial bonus to stealth checks, as well they gain the following spell like abilities if they have a charisma score of 11 or higher:
 * Chameleon Instinct: Vescians that are put under times of stress or duress have been known to just vanish. Some have been said to have learned to do it on a whim. Vescrians gain the ability to use 1/day Invisibility.
 * Skilled Retreater: Vescrians know when to run away, they know it's better to run away and fight another day than die. Vescrians gain +20 movement speed while running away, retreating or making a Full retreat action. They gain this movement speed bonus as long as they are moving away and not attacking a hostile enemy.
 * Light Blindness: Vescrians have little to almost no sunlight on there home plane, as such traveling to other planes with out eye protection always leaves them stunned and baffled. Vescrians exposed to abrupt bright light renders them Blind for 1 round, every subsequent round that they remain in the sunlight they are dazzled. If proper eye and skin protection are worn than they can travel onto planes with brighter enviroments.
 * Skilled Poisoners: Vescrians have many creatures that are highly poisonous and dangerous, they have learned to modify and apply their poisons with no injury. Vescrians gain the Poison Use feat as well they gain a racial +3 bonus to Craft (Alchemy) and always treat it as a class skill.