Corpse Crafted, Guardian

LN Medium Undead

Init +5; Senses Blind Sense 30 ft ; Perception

Defense
AC 17, Touch 11, Flat Footed 16  ( +1 Dex, +6 Natural)

HP  58(7d8+21)

Fort +8, Ref +3, Will +5

DR 10/ Magic, Adamantium  ; Immune Undead Immunities

Offense
Speed 25 ft

Melee 2 Slams (1d8+5)

Special Attacks Protect the Weak, Destroy the Threat, Scent

Statistics
Str 20, Dex 12, Con -, Int 10, Wis 12, Cha16

Base Atk +5; CMB  +10; CMD  21

Feats Power Attack, Combat Reflexes, Harms Way, Bodyguard

Skills 

Languages  Necril

Ecology
Environment Any

Organization Pair, or Platoon (4-6)

Treasure  None

Special Abilities
Protect the Weak: A Guardian is specifically made to protect and guard a single person or even a single gender or age range. Since they have been designed as such they have the ability to better protect the weakest amongst the group they are assigned to. If a Guardian takes a full defensive stance as well as is aiding an adjacent creature that is the weakest or tied for in it's protected group it gains the following bonuses:

- It's Damage Reduction changes to DR 15/-

- It gains +8 Profane bonus to AC

- It gains an additional 50 hit points

- It May not perform any other than defending the target and speaking.

When the Guardian releases from this defensive position it may not perform any action for 1d4+1 rounds. In addition it counts as helpless for the rounds it is in 'Cooldown'.

Destroy the Threat: Since most Guardians are in platoons or pairs one will typically defend the target with his life while the other(s) will try to eliminate the threat. A Guardian may enter a state of extreme aggression for 1d6+3 rounds and gain the following bonuses:

- +4 bonus to Strength and an additional 20 temporary hit points.

- They gain the Pustulous Strike special ability.

- They may not preform any other action other than attacking the target(s).

- They loose there DR and gain an additional 1d4 damage on each slam attack.

When a Guardian exits from attacking all of it's threats it is immobile for 1d4+1 rounds. As well it counts as being helpless for this time.